/****************************************************************************\
		   ========================================
		    * || Zombie Plague Advance v1.6.1 || *
		   ========================================

	------------------------
	 *|| Licensing Info ||*
	------------------------
	
	Zombie Plague Advance v1.6.1
	Copyright (C) 2009-2010 by MeRcyLeZZ & @bdul! & 93()|29!/<
	
	This program is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.
	
	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.
	
	You should have received a copy of the GNU General Public License
	along with this program.  If not, see <http://www.gnu.org/licenses/>.
	
	In addition, as a special exception, the author gives permission to
	link the code of this program with the Half-Life Game Engine ("HL
	Engine") and Modified Game Libraries ("MODs") developed by Valve,
	L.L.C ("Valve"). You must obey the GNU General Public License in all
	respects for all of the code used other than the HL Engine and MODs
	from Valve. If you modify this file, you may extend this exception
	to your version of the file, but you are not obligated to do so. If
	you do not wish to do so, delete this exception statement from your
	version.
	
	---------------------
	 *|| Description ||*
	---------------------
	
	Zombie Plague Advance v1.6.1 is an editted version of the original 
	Zombie Plague Mod by MeRcyLeZZ. The difference is that it takes
	the original Zombie Plague to an Advance level by introducing:
	
	** New Built in Game modes: Assassin mode, Sniper mode and finally
	    Armageddon mode.
	** New features for these game modes like snipers customizable aura's
	    size and color as well as other stuff which can be found in the
	    customization files.
	** New and improved features from the orignal Zombie Plague Mod.
	** New and extended API Capabilities such as new natives and forwards.
	** New custom game modes system through which game modes can be added
	    externally without the need of editting the main plugin.
	** New forwards for manipulating custom game mode's functions easily.
	** A new and organized admin menu with the power of listing custom
	   game modes automatically.
	** An optimized and organised code for supporting all these functions.
	
	----------------------
	 *|| Requirements ||*
	----------------------
	
	** Mods: Counter-Strike 1.6 or Condition-Zero
	** AMXX: Version 1.8.1 or later
	** AMXX Modules: FakeMeta, Cstrike and Hamsandwich modules
	
	----------------------
	 *|| Installation ||*
	----------------------
	
	1- Extract the contents from the .zip file to your server's mod 
	   directory ("cstrike" or "czero").
	2- Make sure to keep folder structure.
	
	-----------------------------
	 *|| New Game Play Modes ||*
	-----------------------------
	
	** Sniper Mode: [By my friend, 93()|29!/<]
	    Everyone becomes a zombie except him. The sniper gets an Awp 
	    Magnum Sniper with unlimited BP ammo and has to stop the never
	    ending army of undead. Its one shot, one kill !

	** Assassin Mode:
	    The first zombie may turn into an Assassin, a powerful fast-moving
	    beast without glow and aura. His goal is to kill every human while
	    sustaining the gunfire. In this round all Flare Nades decrease in 
	    size and all lights (Including Triggered lights) go down.
	
	** Armageddon Mode:
	    This is the final fight. A hot duel between half players as Survivors
	    and half players as Nemesis.
	
	----------------------
	 *|| Contact Info ||*
	----------------------
	
	For reporting bugs and for getting support you may visit the official 
	Zombie Plague Advance thread located here:
	http://forums.alliedmods.net/showthread.php?t=118684
	
	For personal contact you can send me an email at:
	dude_ab99@yahoo.com
	But i usually dont look at my emails =)
	
	--------------------
	 *|| Plugin API ||*
	--------------------
	
	For developing sub-plugins you may use the Zombie Plague Advance include
	file located here:
	amxmodx\scripting\include
	
	There you will find a full documented list of natives and forwards which 
	may help you.
	
	--------------------------------
	 *|| Custom Game Play Modes ||*
	--------------------------------
	
	From now on it is possible to add an unlimited amount of custom game modes
	with out editting the main plugin
	
	If you want to make a custom, fully working game mode you may search for
	this file:
	zp_game_mode_example.sma
	In this folder:
	amxmodx\scripting
	
	Just open the file using a note pad and then follow the instructions.
	
	-----------------
	 *|| Credits ||*
	-----------------
	
	** MeRcyLeZZ
		For the original Zombie Plague Mod and for his talent which made
		me capable of coding plugins.
		
	** 93()|29!/<
		For providing me with his sniper mode and for his talent which not
		only encouraged me but also laid the basis for Zombie Plague Advance.
		
	** _Speed_
		For his Zombie Mutilation plugin which proved to be very helpful for
		making the assassin mode.
		
	** NiHiLaNTh
		For giving me suggestions regarding the new native with which game
		modes can be registered externally.
		
	** AfteR. / yokomo / Kiryu Zero
		For some useful suggestions which i implemented in the code.

	** Zloj / Vechta
		For there valuable feed backs and testing.
		
	** fiendshard / artos / zombiiiizzz / re333 / vaan123
		For supporting my work and for encouraging me.
		
	------------------
	 *||Change Log||*
	------------------
	
	** v1.0 [Feb 2010] 
	   - Added Sniper Mode.
	   - Added Assassin Mode.
	   - Fixed various bugs which were disturbing the game play.
	
	** v1.1 [Feb 2010]
	   - Fixed assassin bugs with napalm grenade.
	   - Added seperate pain sounds for assassin.

	** v1.2 [Feb 2010]
	   - Fixed a bug which could have caused most of the sub-plugins based
	      on assassin mode to crash.
	   - Added a second admin menu.
	   - Added Armageddon mode.

	** v1.3 [Feb 2010]
	   - Fixed the runtime error "ArrayGetString".
	   - Added two new cvars for Armageddon mode respawn.

	** v1.4 [March 2010]
	   - Optimized code to a great extent.
	   - Removed Anti Block plugin because it was causing bugs.
	   - Organized the admin menu.

	** v1.5 [April 2010]
	   - Optimized code to a great extent.
	   - Removed stamina plugin because it was causing bugs.
	   - Organized and optimized the admin menu.
	   - Fixed server crashing issues.
	   
	** v1.6 [Release date: 29th June 2010]
	   - Optimized sniper's gore code which will hopefully reduce server crashes.
	   - Optimized assassin's gore affect to reduce lag.
	   - Fixed survivor leap not working even though it was enabled.
	   - Fixed ML file problems.
	   - Extended admin menu's functionalities by adding a new menu for listing
	     custom game mode's automatically.
	   - Fixed players not respawning after they have comitted suicide even though
	     the required cvar was on.
	   - Fixed death match mode not working for custom game modes.
	   - Added an example custom game mode for helping scripters in making custom
	     game modes.
	
	** v1.6.1 [Release date: 11th September 2010]
	   - Fixed ML file bugs which were caused by wrongly formated string.
	   - Fixed the incorrect pattern according to which custom game mode forwards
	      were executed.
	   - Fixed sniper gore affect causing server crashes, by changing the gore 
              message's destination (Changed MSG_BROADCAST to MSG_PVS).
	   - Fixed a bug due to which players were unable to switch triggered lights
              after assassin round.
	   - Fixed admins knife p_ model not bieng shown when the cvar
	      zp_admin_knife_models_human was enabled.
	   - Fixed zp_sniper_damage cvar bieng set to an integar value although it
	      was supposed to be a float value.
	   - Fixed Assassin's aura displaying wrong colors.
	   - Fixed wrong fade color bieng displayed to Assassin on infection attempts.
	   - Optimized code according to which ammo packs were awarded to players.
	   - Optimized nemesis, assassin and sniper's weapon/knife damage code.
	   - Optimized the player list menu code.
	   - Optimized the aim info code to a great extent.
	   - Optimized flashlight and aura message's codes.
	   - Added more features in the aim info code.
	   - Added a cvar for turning the aim info message on/off.
	   - Added a cvar for configuring Nemesis/Assassin's aura radius.
	   - Added 2 new natives for setting and retrieving players' models properly.

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